Stray Blade’s story starts out promising but is quickly let down by none other than Farren, who is constantly conversed. I’m being non-descript with some things, and it’s not just to avoid spoilers. Unable to leave the land, Farren ventures forth, learning more about a mysterious ancient race, and the mandatory bosses that must be beaten. Not long after, they’re suddenly revived without any clue what happened and a mysterious stone in their chest. After messing with something they shouldn’t have, they die. The story concerns Farren, a supposedly low-class explorer venturing to Acrea, the Lost Valley. But odd bloodlust in combat aside, Farren’s personality feels pretty dull throughout." "I can’t decide if they’re easy-going, awkward or goofy. It’s a shame because Stray Blade can be enjoyable when it’s not constantly tripping over itself. Unfortunately, these positives and the various genre buzzwords don’t coalesce into a good game. The biomes aren’t super-inspired, but they’re not terrible-looking either, and some of the latter ones can be striking in some ways. Its animated visuals are appealing, striking a balance between fantasy and cartoony. Stray Blade feels like it’s on that same cusp. It was a game that over-delivered despite next-to-no expectations from it. However, it surpassed those expectations, selling over 3 million copies and delivering great action, excellent lore and memorable environments. Developed by Gunfire Games, whose staff worked on the famous Darksiders series, it was a Souls-like third-person shooter without much hype. Thinking about Stray Blade, Point Blank Games’ Souls-like, Metroid-like action-adventure hack-and-slash RPG, I’m reminded somewhat of Remnant: From the Ashes.
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